This should be the last-career related post for a bit.
As of today, I'm no longer searching for full-time employment. I've decided to take a full-time position with the place that I've been working at for the last eight weeks. (I'm going to continue to leave their name out of this blog, however. I will say that they are a non-profit organization, and the work is improving as time goes by.)
I'm still allowed to do contract work inside the games industry, and I'm in talks with a few interested parties.
In a lot of ways, I'm glad that I'm out but still have my foot in the door. Some distance from the industry will let me regain my sense of perspective about a lot of people, companies and practices so that I can approach them in a more logical (and sane) fashion.
A quick brain dump...
XNA Open Source Bounty: Still waiting on finalizing the arrangement with my partners. Just so you can have a heads-up as to what the bounty will be, it's going to be a C#/XNA port of either GLQuake or Quake II to work under Windows. Seperating out the networking so that it will also work on the Xbox 360 is optional, but would have a bounty "bonus."
Source Engine Mod: Have had no time this week, but have all weekend to track down my last bug.
Contract House: The company that bounced two paychecks is JAGTech & Associates. Since I still haven't received reimbursement for the bounced check fees, etc., I'm sending off a demand letter tomorrow morning. I'll keep everyone posted, because whether or not the "reason" the checks bounced was true or not, the company's behavior since has been inexcusable.
Ritual: Ten weeks, and I still don't have my stuff.