September 23, 2016

Electric Eye Update

Those of you who watched my talk on Electric Eye from back in May are probably wondering what happened to the end of August ETA for the source code release.

Over the summer, a large scale effort was made to change Electric Eye from a single-threaded tool to a multi-threaded tool.  That work wasn't released to partners until mid-September.

Since then, we discovered that we had a few compatibility issues with some 2017 model displays and we're working to get those fixed in the code that will be released.  These fixes have to be released to partners first.  In addition, the first three weeks of October are going to be spent at partner sites ensuring that everything still works well for our partners.

As a result, here is an updated estimated timeline.  We'll hopefully be handing the code for Electric Eye over to legal near the end of October to start the open source process.  Depending on their winter workload, the release could happen any time between December 1 and May 1.

Sorry for the inconvenience.  Trust me, it'll be worth it.

September 20, 2016

Schedule For Next Six Weeks

The next few weeks are going to be a bit insane, so here's a heads-up about what to expect.

This weekend, I'm going to be in Salt Lake City, Utah and unable to make any updates to RomTerraria during that time.

I'm hoping to get at least one more RomTerraria update out before October 1, 2016, but I can't guarantee anything.

From October 1 through October 15, 2016, I'm going to be in Japan and South Korea for work.  During that time, there will be no updates to RomTerraria, even if Re-Logic releases v1.3.4.

The next planned update for RomTerraria after my trip will be around the end of October 2016.

September 11, 2016

RomTerraria v1.2 Released

Go here to download.

My test map running at 4K resolution on Terraria 1.3.3.1.


This release fixes the "Retro" lighting bug introduced with v1.1 for Terraria 1.3.3.

THE INSTRUCTIONS HAVE CHANGED!  MAKE SURE THAT YOU READ THEM!

Working on fixing the LightMode error

Re-Logic added some code into Terraria to cap the size of render targets to 2048x2048.  This makes it so that if you use high resolutions through RomTerraria, it restricts you to Retro lighting.

Working on the fix now.  Will do another release once fixed.

September 10, 2016

RomTerraria 4 v1.1 Released

Go here to download.

THE INSTRUCTIONS HAVE CHANGED!  MAKE SURE THAT YOU READ THEM!

Also, you may notice a new disabled checkbox. Some new (and returning) features are in the works. If you want to help out, why not head over to GitHub?

September 9, 2016

RomTerraria and Terraria 1.3.3

Re-Logic released Terraria 1.3.3 about an hour ago, after I had already left for work.

I do not know if 1.3.3 breaks RomTerraria or not.  Ideally, it shouldn't.

If you patch 1.3.3 with RomTerraria and it crashes once, please try running it one more time.  There appears to be a race condition on first launch with larger display sizes.

I'll check 1.3.3 out when I get home from work tonight.  I'd love to do it sooner, but working on free mods doesn't pay the bills.

[Update 9/10/2016 10:46am: Working on a fix now.]

[Update 9/10/2016 11:02am: The main render target changed visibility, and a new render target was added.  However, other variables changed.  Still working on it.] 

[Update 9/10/2016 11:26am: All variables updated.  Working on updating a couple of method calls.]

[Update 9/10/2016 11:40am: New version uploaded.  Read the instructions, as they have changed.]