October 5, 2015

No Internet At Home Makes Rom Something Something...

I just finished a weekend suffering from not only a bad case of food poisoning, but also little to no internet connectivity.  My internet connection went down Saturday afternoon, came back for a little bit Sunday evening, and it went down again this morning at around 12:20am.

It's very difficult to work at a streaming movie service and also suffer from an unstable internet connection.

Competition can't come to this area soon enough...

[Update: 10/5, 6:48pm] After a total of five hours of being on hold and being hung up on seven times, I finally got through to a customer service rep who had things fixed in a few minutes.  She proceeded to blame the modem that they assigned me for the problem.


September 22, 2015

Electric Eye - The Post Postmortem

If you haven't read the Netflix tech blog yet today, you might want to wander over there before reading this post.  Yep, the project I created and am acting as lead on at Netflix is called Electric Eye.

The project started ~6 months ago as a one-off experiment and has exploded beyond anything I thought could happen because the damned thing kept working even when I thought it wouldn't.  It has repeatedly triggered my Impostor Syndrome, making it ramp up to 11 from time to time, because while I had to test computer vision projects before, and had even written a few, I felt that I was at sub-novice level for most of what I've been doing.

I don't want to talk about the project in this post, though.  I would like to talk about why this post was written the way that it was.

First, you may be asking why there isn't any code yet.  Well, we've been working with legal on the code release.  Almost all of the code is going to be open sourced except perhaps one item that I can't talk about yet and some code to hook this into our backend for test reporting.  However, that will include my highly optimized frame transformation system, all of the CV and audio DSP helpers I've developed, and possibly ~25 full CV test cases.  There's still some refactoring and code cleanup to be done, but I'd expect a code release either late next spring or summer.

Second, you may be wondering why I link to libraries and, specifically, certain functions in the libraries.  This is actually a direct result of interactions with a former employer.  No, they didn't make me not release code.  They showed me that not every employer will let their test teams use open source unless the code is released under a BSD license or something even more lenient.  I intentionally wrote the post so that a tester in a restricted environment could find the information necessary to implement a variation on what I'm doing on their own.  After all, if I can tell you how to detect a pattern and transform the image to get you a testable frame, that's most of the challenge right there and if you do it on your own, your legal department will have no issues outside of vetting your library licenses.  If I give you the code to do it at the same time, then your legal department may freak out.

Finally, you may be wondering why the blog post is out before the code.  We're trying to hire some great SDETs and every candidate we've spoken with has been extremely excited by this project.  Showing off some cool testing tech is a great way to grow awareness of QA inside Netflix and does wonders to raise interest levels.  The sooner we get some great SDETs in here, the better.

We got the final logo (the blue eye) yesterday morning, but I've been pulling screenshots all through the development process.  The screenshots in the article range from 1-4 months old.

Well, back to work.  Who knows...we might end up doing an AMA somewhere about it.

September 20, 2015

First Episode of Terraria Inverted Live

This series uses RomTerraria 4 v0.9.

Preview of RomTerraria 4 v0.10

Right now, I've got about 2/3rds of the UI properly respecting these widgets (everything in the new UI added post-1.2 and everything right/bottom docked) so I might miss some, but get ready...

September 19, 2015

RomTerraria 4 v0.9 Released

Main post here.

Two updates in less than two weeks.  What the hell is going on here?

In this build:
  • Most common complaint about Terraria from left-handed players is that Re-Logic didn't give them the ability to swap mouse buttons.  I've given you that ability now.