November 8, 2017

Game Jam Entry

For the first time in quite a while, I finished a game jam entry this last weekend.

It's not the most polished or the most balanced, but the important thing is that I actually released it.

I've lost count of the number of half-baked and half-finished prototypes I have lying around, so it was important to me that I actually release something this time.

If you get a chance, please try it and all of the entries to the Shacknews Jam.  So far, I'm partial to "Run Don Run."

I'm going to be out of town from Thursday through Sunday this week.

October 26, 2017


The first hurdle to releasing Electric Eye as open source has been jumped over: my curved screen correction system received a patent.

Next step is finishing up the current bugfix and getting that into partner's hands, and then I can restart the internal open source process.

September 11, 2017

Dev Machine Down

When I woke up this morning, I noticed that there had been a power outage while I slept.  When I went to turn on my main rig, all the fans started up, but I didn't even get a beep code.  The last time this happened to me, it was because the motherboard had failed.

I've had this machine for about two years, so it was time for me to upgrade anyway.  My new machine should arrive in about a week, but I'm going to be on my Mac Mini for the next week or so.

These things happen.

August 11, 2017

Minor Update

Rejoined the IGDA.

Now have a Unity Plus license for the next year.

Still working on shit.

July 13, 2017

GMTK Game Jam Tomorrow

There's a Game Maker's Toolkit Game Jam starting tomorrow and I'm going to try to livestream my attempt at participating.

I'm going to set up a simple test stream tonight and if all goes well, I'll post the stream links in a new post tomorrow night.  I'll be participating from 6pm PDT Friday through 6pm PDT on Sunday and will put my final bits up on