I'm running late getting to work, but I wanted to give you a little heads-up.
After seeing the interview on GameDAILY, I got a bit of information that I can extrapolate on. Tonight, I'm going to work on a post about some of the points brought up, but I figure I can leave you with a bit of a riddle...
There were two primary factors involved: episodic content and self-funding. Only one factor led to failure. Guess which.
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