Yes, I'm still working on getting the SiN 1 SDK to go along with the upcoming update to work under Visual C++ Express Edition.
On the upside, I've finally managed to get it below 5,000 compiler errors. That's a plus.
(Click image for full-size)
(Update 1:27p: It's very easy to fix compiler errors when they're all the same error. Now at zero errors and a little over 1,600 warnings to clean up.)
(Update 3:59p: No errors, no warnings...the way a C++ application was meant to compile.)
4 comments:
I'm just wondering how the sin episodes sdk compiles compared to the source sdk as seen in this thread:
http://www.chatbear.com/board.plm?a=viewthread&t=429,1155740526,874&id=1001202&b=4991&v=flatold
was thinking there should be similar problems.
You'd be amazed at what can go wrong with something simple...
As for the naming, there are three projects associated with SiN 1. One is the core engine (Sin.exe), one is the renderer (ref_gl.dll), and the other is the game itself (gamex86.dll).
But on the upside, it compiles cleanly and works with Visual C++ Express Edition, so as far as I'm concerned, it's a success.
I hope you are adding a
//196 Fixed to work Comment
:)
That's what you get for giving out your password!
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