Well, I felt guilty about not updating my homepage since March, so I decided to put up a small update.
On the RSEngine page, I put up my first pass at a Visual Basic .NET version of a Doom 3 level compiler. Right now, it only converts the brushDef3 brushes to polygon soup because I haven't figured out how to polysoup patches yet, but it's a step in the right direction.
This version does use the C# library Exocortex.Geometry3D for plane equations, but the final version will be VB.NET only.
Please don't judge the code yet...it's a work in progress, although to be honest, at least it works.