I found the root cause of the ultra-wide-screen Eyefinity issues with Terraria and RomTerraria.
If your horizontal resolution is greater than 1920 pixels, a piece of math in Terraria.Main.InitTargets() will cause the render target creation process to fail.
I'll work on a solution tonight.
6 comments:
Awesome, wish you luck and look forward to see what you come up with.
thank you SOOO much for the fix! you made me one happy camper, and im sure many others! good luck with your new job!! :)
is there any chance you can work on a fix to center the HUD/inventory in the center monitor? or is there already a solution?
Mikey,
There probably is something already out there, but the HUD is all hardcoded based on the corners of the display canvas.
sorry but it turns out that terraria updated without me knowing i found because i launched the steam version i have so terraria is 1.1.1 now.....my mistake.....
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