RTResolution will be released to the general public on Friday after being released to patrons early today. This post will collect the troubleshooting information from early adopters.
The game crashes on launch.
The RTResolution patcher now drops two files in your save game folder: Terraria.exe and RTRHooks.dll. Make sure you copy both files over to your save game folder.
Update 6/10 7:24pm: Fixed in RTResolution 0.4.2.
The game won't go over 4096 in any one direction.
There are memory constraints within the Terraria process when you start going larger than this. If you want to risk it, try the 8K experimental build. I'm aware of at least one crash at higher resolutions due to an issue inside of Terraria with ultra-high resolutions, though.
Update 6/10 7:24pm: Fixed in RTResolution 0.4.1.
Showing posts with label Patreon. Show all posts
Showing posts with label Patreon. Show all posts
June 9, 2020
June 8, 2020
RTResolution v0.4 Released Tomorrow For Patrons, Friday For Everyone Else
I'll be releasing RTResolution v0.4 tomorrow for patrons. This has the verified biome fix, works for Terraria v1.4.0.5, and is tested in multimonitor scenarios as well. This also unlocks me being able to do more mods in the future the way I used to do them in RomTerraria.
The build will be released for everyone sometime on Friday.
For those of you who have been popping on to my Patreon, grabbing builds, then dropping off...I'm tracking that.
The build will be released for everyone sometime on Friday.
For those of you who have been popping on to my Patreon, grabbing builds, then dropping off...I'm tracking that.
March 20, 2019
Game Mods Moving To Patreon
Starting next month, I'm going to be able to block time out for dedicated work on game mods, and starting in September, I'm going to have a dedicated room just for my game development work.
Work on new mods is going to move to my Patreon.
The Terraria mod I'm going to be working on is codenamed TSA (Terraria Server Assistant). Basically, I'm going to be using the Mono.Cecil work that I spearheaded with the Terraria client to expose a lot more information through the server and extend its command support.
The Quake 1/2 work I'm going to be working on involves making mods easier to make in this day and age.
The Hollow Knight mod I'm working on is a rather simple tombstone mod so you'll know every place that you died during your entire run.
The Left 4 Dead 2 work I'm doing involves finishing up some of the unfinished mutations in ShackMutations.
There's no reason to join or donate unless you want early access as all of the mods will be released for free.
Work on new mods is going to move to my Patreon.
The Terraria mod I'm going to be working on is codenamed TSA (Terraria Server Assistant). Basically, I'm going to be using the Mono.Cecil work that I spearheaded with the Terraria client to expose a lot more information through the server and extend its command support.
The Quake 1/2 work I'm going to be working on involves making mods easier to make in this day and age.
The Hollow Knight mod I'm working on is a rather simple tombstone mod so you'll know every place that you died during your entire run.
The Left 4 Dead 2 work I'm doing involves finishing up some of the unfinished mutations in ShackMutations.
There's no reason to join or donate unless you want early access as all of the mods will be released for free.
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