July 1, 2015

RomTerraria 4 v0.2 Released

Wow...3,200 downloads in less than 24 hours.  Nuts.
  • Found the issue with the crashes in single- and multiplayer on x64 boxes.  Turns out there is a knowledge base article about it.  The Terraria.exe.config file now included should take care of it, whether you use RomTerraria or not.
  • Added "Disable Achievements" per request.
Get it now.


Unknown said...

me again. game crashes upon loading of world in either single or multiplayer

.NET Runtime 1023

Application: Terraria.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an internal error in the .NET Runtime at IP 564438AA (56370000) with exit code 80131506.

Application error 1000

Faulting application name: Terraria.exe, version:, time stamp: 0x55949eba
Faulting module name: clr.dll, version: 4.0.30319.34209, time stamp: 0x5348961e
Exception code: 0xc0000005
Fault offset: 0x000d38aa
Faulting process id: 0x1fb8
Faulting application start time: 0x01d0b46d6b4a936d
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe
Faulting module path: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll
Report Id: bba121dc-2060-11e5-9922-fcaa1421e68a

Windows error reporting 1001

Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Terraria.exe
P3: 55949eba
P4: clr.dll
P5: 4.0.30319.34209
P6: 5348961e
P7: c0000005
P8: 000d38aa

Attached files:
C:\Users\Sun Gear\AppData\Local\Temp\WERCEC5.tmp.WERInternalMetadata.xml

These files may be available here:

Analysis symbol:
Rechecking for solution: 0
Report Id: bba121dc-2060-11e5-9922-fcaa1421e68a
Report Status: 1

Michael Russell said...


Did you copy over the Terraria.exe.config file as well?

Unknown said...


Michael Russell said...

Hrm...the error is an ExecutionEngineException for .NET. It's a generic error, which doesn't help much.

Let me keep looking into it. It can happen with concurrent GC (which is what the Terraria.exe.config file disables). It can happen with the TPL (which Terraria isn't using).

If I can reproduce it, I might be able to fix it.

Unknown said...

I was able to create a new world and play. though exiting the program and trying to play again didnt rendered the new world unplayable (though there was a weird graphical glitch with the water, it lacked it's volume https://drive.google.com/file/d/0BxMvOsPwI2OLQnV5ZjdzdXNrZ0k/view?usp=sharing

Michael Russell said...


The issue you were seeing there with the water is similar to an issue reported by Medic Grym in the other thread.

I'll keep looking at both. They're probably related.