Almost done getting RomTerraria's code cleaned up for release on GitHub, but may not have it done tonight. The only issues that I'm aware of right now are that people who are using RomTerraria on certain multimonitor configurations are crashing out without a stack trace. Enabling the legacy corrupted state exception mechanism should have worked to let me diagnose that, but it turns out that it didn't. I'm now looking into injecting exception handlers into methods to try to help with diagnosing.
I've got an unexpected trip down to Yosemite tomorrow morning, but I'll be back on Sunday.
2 comments:
Enjoy Yosemite!
Just wanted to thank you for the work you are putting in.
Looking forward for the next patch - still crashing at the moment :-(
Cheers!
I haven't been able to run without crashing in 4k yet. If I set the resolution to ANY option less than 4k it will work without a problem. As soon as I select 4k, apply the setting, then get back into the game, bam, crash.
The only info I know how to get at is in the crash popup:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Terraria.exe
Application Version: 1.3.0.4
Application Timestamp: 559f2f1f
Fault Module Name: clr.dll
Fault Module Version: 4.0.30319.34209
Fault Module Timestamp: 5348961e
Exception Code: c0000005
Exception Offset: 000d38aa
OS Version: 6.3.9600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 2a8f
Additional Information 2: 2a8f1391d9948ff5e6ab89c573c344d9
Additional Information 3: 290f
Additional Information 4: 290ff5f366740d08f00ce8f84bff5148
Post a Comment