In this build:
- Updated patcher to work with Terraria 1.3.0.4. They renamed InternalMain to LaunchGame and it broke the patcher.
- Added a new flag to Terraria.config to allow Terraria to catch CorruptedStateExceptions and report the stack trace. This will not fix the weird multimonitor crashes that some of you are getting, but should allow you to get the stack trace so I know where I need to patch stuff up.
3 comments:
same crash as before
.NET reun time 1023
Application: Terraria.exe Framework Version: v4.0.30319 Description: The process was terminated due to an internal error in the .NET Runtime at IP 5D4138AA (5D340000) with exit code 80131506.
Application error 1000
Terraria.exe
1.3.0.4
559f4204
clr.dll
4.0.30319.34209
5348961e
c0000005
000d38aa
20bc
01d0bac438b0c615
C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe
C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll
9285957a-26b7-11e5-9587-fcaa1421e68a
where can i get you taht CrashState
Exceptions log for ya?
this is all i'm seeing in the RomTerrariaDebug
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I know this doesn't have to do with resolution, but since 1.3 I cant seem to go over 60fps, now used to have 120fps+ on other games makes terraria input lag REALLY noticeable, Do you have any idea how to uncap it like it was in 1.2?
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