November 8, 2017

Game Jam Entry

For the first time in quite a while, I finished a game jam entry this last weekend.

It's not the most polished or the most balanced, but the important thing is that I actually released it.

I've lost count of the number of half-baked and half-finished prototypes I have lying around, so it was important to me that I actually release something this time.

If you get a chance, please try it and all of the entries to the Shacknews Jam.  So far, I'm partial to "Run Don Run."

I'm going to be out of town from Thursday through Sunday this week.

1 comment:


I tried your game, but I honestly can't say that the key hits feel terribly satisfying. At times they feel like they're drifting away from the song's main rhythm and creating their own, parallel rhythm.

If anything, a game like this should have spot-on gameplay, where the main satisfaction is derived from hitting the keys in a way that makes the player feel like they're somehow part of the song, not struggling to keep up with the song, like I did.

Just my tuppence. Thank you for sharing!