April 19, 2017

RomTerraria and v1.3.5.x: Just When I Think I'm Out...

Consider this the request post.

Right now, there are two items that I see as being needed for Terraria v1.3.5.x.

1) The ability to revert to the XNA Reach profile.  People who have older (e.g. crap) machines/GPUs don't appear to be able to run the game anymore.  When I look at the resolution code in Terraria, they appear to still have the old non-4K limits in place if the Reach profile is embedded in the executable.  I already have the code to handle this.

2) "Uncap" the minimum zoom level.  This is going to take a little while to figure out where they're putting the cap in place and then figure out how to circumvent the cap.  (Update 4/21, 8:00pm: I just started up and...yeah, rather than scale to pixel, they're scaling to their "maximum" 1920x1200 view.  This might take a while to figure out.)

Anything I'm missing?

Update 4/30/2017, 3:00pm: I'm working on two patchers.  The first patcher will handle number one on the list above only.  The second patcher will be resolution patching only.  Expect releases for both sometime this week if all goes well.

Update 5/6/2017, 3:00pm: Test release of RTReach 0.1 available.  This switches the XNA profile from HiDef to Reach so that people with older video cards who were locked out of v1.3.5.x should be able to run the game again.  Still working on the resolution unlock patch.  Had to roll back from Mono.Cecil v0.9.6.x to v0.9.5 due to some assembly resolution stuff that Terraria does.

Update 5/7/2017, 10:35am: RTResolution is mostly there.  I removed the max-4K resolution limitation and have it so that you can set the zoom to 1:1 pixel, but something else in the core game is still overriding the 1:1 pixel code.  Sorry for the delay, still working on it.

Update 5/17/2017, 6:00pm: I've been sidetracked while covering for a coworker who was out on vacation and am almost done getting caught back up.  Still working on it.

Update 6/11/2017, 5:10pm: With out and me back at my home PC, I've resumed work on RTResolution.

Update 6/11/2017, 6:00pm: RTResolution v0.1.  Let me know if it works for you.


Unknown said...

I posted this on the previous comment, I'll put it here too. Maybe it will save time.

[6:28 AM] Yoraiz0r: for those wondering
[6:28 AM] Dan: hai Yorai(edited)
[6:28 AM] RedDeadDevil1908: :open_mouth: PINK
[6:28 AM] Yoraiz0r: most of the UI scaling is actually automatic to an extent
[6:29 AM] Yoraiz0r: we just mess with the spritebatch's view matrix

Unknown said...

Is there a way for you to put the highest 3 monitor resolution to 5760x1920? It's currently set to 3840x1024 as the highest. It would be cool to play at max resolution, but I would be satisfied with unzoomed 1024p if you are unable to do so. Thanks a lot for your efforts! They are truly appreciated!

Ace170780 said...

As far as I can tell the only thing we need is the unlock minimum zoom because playing it at 3440x1440 it's just to damn big.

Unknown said...

estimated release date?
BTW thank you for all that you do for us.

Michael Russell said...

Taylor, no ETA at the moment. It's taking some time to trace through all the changes that they made.

Aria said...

1.3.5 has broken ultrawide support. Minimum zoom on 2560x1080 is 133% and you can see less things than on 1980x1080.

RayereSs said...

Yep, I play on 21:9 too and it's just so terribly broken visually… you can barely see anything

Unknown said...

Should probably make sure that the UI scaling isn't total bunk either, or just allow it to scale farther.

Unknown said...

Do you have a Patreon so that we can help you fix our problems?