I'll be releasing the currently shipping source code for RomTerraria 3.0 Preview Release tonight. It'll be a Visual Studio 2013 solution, but you should be able to use Visual Studio 2012 or even Visual Studio 2010 to work with it.
I'll also be releasing the source for a side project...RomTerraria.MonoGame. Essentially, I've been working on creating a one-click solution to convert compiled XNA projects to MonoGame projects. It's not as easy as I'd like it to be, but I've been making great progress using Terraria as a test bed and hopefully people with more time than me can help make it a reality.
I've written code that injects the proper set of MonoMac calls necessary for Mac games in MonoGame to work right and changes the entry point to the assembly...
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