The most common complaint about RomTerraria lately has been that since Terraria 1.2 was released, Eyefinity/nVidia Surround support breaks down when either horizontal or vertical resolution goes above 2048 pixels when using default lighting.
The reason? They moved to a render-to-texture system and fixed the maximum render-to-texture size at 2048x2048.
Well, with RomTerraria 3.0, you'll have access to resolutions up to
Lines 54-56 change the maximum resolution from 1920x1080 to
Lines 60-75 wire up calls to RTHooks inside Terraria.Main.Initialize(), similar to what I did with a subclass back with RomTerraria 1 and 2, but without requiring a subclass. These two hooks set the game to run at the current desktop resolution and enable cooperative full screen rendering.
Lines 78-87 walk through Terraria.Main.InitTargets() and finds the constants there. There are only a couple of constants, and they all are tied to calculating the size of the render targets. This boosts them up to
Currently looking at a November
[Update 11/6] Screenshots! Thanks, Steve!
Oh happy days - fellow multi-monitor user here...cant wait to see your work my friend :)
3840x800 user here, looking forward to it
Post a Comment