Just a quick post tonight.
I found this wonderful tutorial by Jesse B. Anderson on how to convert FPS Creator Classic models to work with Leadwerks Engine 3.x.
I have a copy of Ultimate Unwrap3D Pro 32-bit, so I thought I'd try to automate the process since UU3D doesn't have a batch mode.
This is an extremely early copy of the code for my automation. YOU WILL NEED TO MODIFY THIS CODE FOR YOUR OWN ENVIRONMENT. THIS CODE IS NOT VERY STABLE. THERE'S STILL A LOT OF WORK TO BE DONE.
That said, this code is managing to successfully convert FPSC meshes and animated models over, as well as create animation key files for import into Leadwerks 3.3. To use it, modify the paths that are going to be converted/converted to in the source, launch UU3D, and let it go. If you run it through the debugger, you can usually hit "Continue" when Windows Automation freaks out and it will continue.
A later version is going to import the models into Leadwerks and properly scale the models, but this may be useful for some people as is.