October 26, 2017

Patent

The first hurdle to releasing Electric Eye as open source has been jumped over: my curved screen correction system received a patent.

Next step is finishing up the current bugfix and getting that into partner's hands, and then I can restart the internal open source process.

September 11, 2017

Dev Machine Down

When I woke up this morning, I noticed that there had been a power outage while I slept.  When I went to turn on my main rig, all the fans started up, but I didn't even get a beep code.  The last time this happened to me, it was because the motherboard had failed.

I've had this machine for about two years, so it was time for me to upgrade anyway.  My new machine should arrive in about a week, but I'm going to be on my Mac Mini for the next week or so.

These things happen.

August 11, 2017

Minor Update

Rejoined the IGDA.

Now have a Unity Plus license for the next year.

Still working on shit.

July 13, 2017

GMTK Game Jam Tomorrow

There's a Game Maker's Toolkit Game Jam starting tomorrow and I'm going to try to livestream my attempt at participating.

I'm going to set up a simple test stream tonight and if all goes well, I'll post the stream links in a new post tomorrow night.  I'll be participating from 6pm PDT Friday through 6pm PDT on Sunday and will put my final bits up on itch.io.

June 29, 2017

RTResolution Next Steps

First, the good news.  It looks like RTResolution v0.2 properly handles all of the stock use cases.  Yay!

Now for the not so good news.  It looks like TModLoader doesn't quite like RTResolution.  If so, not that much of a surprise.  Getting mods to work well together isn't exactly easy.  Ask the Skyrim modding community...

I don't have an extended weekend coming up like most Americans, so I'm going to be spending the next couple of evenings digging into TModLoader and what's going on when it gets patched with RTResolution.  One of three things will happen as a result:
  1. I might realize that getting TModLoader and RTResolution to play nicely together will be too much of a pain in the ass and just punt on working with the mod;
  2. I might find the cause and realize that patching it my way would be a pain in the ass so I'll report the issue as a bug to the TModLoader team; or
  3. I'll find the solution and prepare RTResolution v0.3.
Stay tuned.

Update 6/30/2017 5:06pm: TModLoader moves all of the rendering code over to a method called do_Draw.  The crash is happening because I don't modify do_Draw.

Update 6/30/2017 5:17pm: Testing with TModLoader now. Still getting a crash.  It's looking for something that I don't touch.

Update 6/30/2017 5:34pm: Option #2 it is.  Issue filed with TModLoader team.