June 16, 2006

[Sin] Patch and More

Okay, I can officially say that Arena Mode is going to be in the v1.2 patch. The code is 99% there, just a couple of last minute glitches to iron out (certain character combinations in names preventing demos from recording, scores not properly saving, etc.) We also have to decide on our initial map list.

I can also say that YAUSB is not a codename for new functionality (sorry, Standoff, that was the post I was referring to...didn't mean to confuse you). YAUSB is an acronym for something that has been excessively painful to go through, and is actually related to the reason why the game didn't unlock exactly at noon...

Once we get the v1.2 patch(es) out, we get to flip back in time for a bit and decide when to release the next update to SiN 1 so we can finish things like resolutions and finishing trying to figure out why a little under 1% of our end users can play SiN single-player, but not multipayer...especially since it's the same executable and support DLL's for both.

Meanwhile, we're still working hard on Episode 2. Everyone on the team has been reading our reviews, forum posts, E-mails, smoke signals, etc., so we know what people liked and didn't like. That feedback, along with playtests, will guide the development of Episode 2.

So it's going to be a busy summer...

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