As we approach gameplay complete in "SiN: Episodes" and milestone submissions on our other products, it quickly becomes apparent that it would be nice if sleep was optional rather than required.
I've worked on multiple products before, but this has been insane. We've got three major projects that are sapping my time, one of which spans three platforms. There's another project coming down the pike that's going to require at least two weeks of concentrated testing efforts to stabilize...and that has to be done extremely quickly.
In short, the end of a single testing cycle saps your cycles beyond anything imaginable. Stack all of these projects on top of each other...well, imagine shoveling six feet of snow with a measuring spoon.
Thank Bob for caffeine...
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