If you've already got 2.x installed, it should auto-update.
In this build:
- You can draw labels to show which rooms NPC's have claimed.
Give it a shot.
July 17, 2011
July 13, 2011
RomTerraria 2.0 RC Build
In this build...
- Health and mana regeneration fixed.
- You can now flood Hell again.
- Minimaps act nicer near the edges of maps.
Give it a whirl.
After installing, it appears in your Start Menu under Michael Russell > RomTerraria.
- Health and mana regeneration fixed.
- You can now flood Hell again.
- Minimaps act nicer near the edges of maps.
Give it a whirl.
After installing, it appears in your Start Menu under Michael Russell > RomTerraria.
July 8, 2011
Test Version of RomTerraria 2.0
Because it's such a pain in the rear to keep people on the same version of RomTerraria, I've got a ClickOnce version up for testing.
Everything should work in it except the profanity filter, which I'm rewriting.
Click here to give it a shot.
New features:
- New UI.
- Texture and font pack support.
- Counteract water evaporation in Hell.
After installing, it appears in your Start Menu under Michael Russell > RomTerraria.
Everything should work in it except the profanity filter, which I'm rewriting.
Click here to give it a shot.
New features:
- New UI.
- Texture and font pack support.
- Counteract water evaporation in Hell.
After installing, it appears in your Start Menu under Michael Russell > RomTerraria.
July 2, 2011
Use ZIP Files To Hold Your XNA Content
Quick entry for now, more in-depth one coming soon. Requires SharpZipLib.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using ICSharpCode.SharpZipLib.Zip;
using System.IO;
namespace RomTerraria
{
public class ZipContentManager : ContentManager
{
private ZipFile zipFile = null;
public ZipContentManager(IServiceProvider services, string zipFile) : base(services, "")
{
this.zipFile = new ZipFile(zipFile);
}
protected override System.IO.Stream OpenStream(string assetName)
{
var entry = zipFile.GetEntry(assetName.Replace('\\','/') + ".xnb");
if (entry != null)
{
return zipFile.GetInputStream(entry);
}
return null;
}
}
}
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