tag:blogger.com,1999:blog-5374017.post3499219349037255058..comments2023-12-22T08:02:00.933-08:00Comments on Rom's Rants: Minor RomTerraria UpdateMichael Russellhttp://www.blogger.com/profile/14404101180817070293noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5374017.post-3614054332242094482011-12-11T12:11:43.270-08:002011-12-11T12:11:43.270-08:00Mikey, I managed to reproduce the problem. Workin...Mikey, I managed to reproduce the problem. Working on a fix now.Michael Russellhttps://www.blogger.com/profile/14404101180817070293noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-65851511044983694462011-12-11T10:17:43.281-08:002011-12-11T10:17:43.281-08:00[System.ArgumentOutOfRangeException] BackBufferWid...[System.ArgumentOutOfRangeException] BackBufferWidth and BackBufferHeight must be greater than zero.<br />Parameter name: value<br /><br /> at Microsoft.Xna.Framework.GraphicsDeviceManager.set_PreferredBackBufferWidth(Int32 value)<br /> at Terraria.Main.DrawMenu()<br /> at Terraria.Main.Draw(GameTime gameTime)<br /> at RomTerraria.GameLauncher.Draw(GameTime gameTime)<br /> at Microsoft.Xna.Framework.Game.DrawFrame()<br /> at Microsoft.Xna.Framework.Game.Tick()<br /> at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)<br /> at Microsoft.Xna.Framework.GameHost.OnIdle()<br /> at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()<br /> at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)<br /> at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)<br /> at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.Run(Form mainForm)<br /> at Microsoft.Xna.Framework.WindowsGameHost.Run()<br /> at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)<br /> at Microsoft.Xna.Framework.Game.Run()<br /> at RomTerraria.Program.Main()Mikey Babshttps://www.blogger.com/profile/11020211626470376029noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-91068396284080836622011-12-11T10:16:19.282-08:002011-12-11T10:16:19.282-08:00[System.InvalidOperationException] A previous Draw...[System.InvalidOperationException] A previous Draw call threw an unhandled exception. See InnerException for details.<br /><br /> at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()<br /> at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)<br /> at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)<br /> at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.Run(Form mainForm)<br /> at Microsoft.Xna.Framework.WindowsGameHost.Run()<br /> at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)<br /> at Microsoft.Xna.Framework.Game.Run()<br /> at RomTerraria.Program.Main()Mikey Babshttps://www.blogger.com/profile/11020211626470376029noreply@blogger.com