tag:blogger.com,1999:blog-5374017.post5639816592447938397..comments2023-12-22T08:02:00.933-08:00Comments on Rom's Rants: RomTerraria Update #2 for 1.1Michael Russellhttp://www.blogger.com/profile/14404101180817070293noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5374017.post-58250544643660212102011-12-13T21:41:26.199-08:002011-12-13T21:41:26.199-08:00Understood. I'm using Terraria Wrapper at the ...Understood. I'm using Terraria Wrapper at the moment to get my widescreen fix until the RomTerraria situation is sorted out, so no rush.Taylorhttps://www.blogger.com/profile/01644786544097177569noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-58600305137282251342011-12-13T21:33:57.478-08:002011-12-13T21:33:57.478-08:00Tek,
I'll look into it. Due to a lot of code...Tek,<br /><br />I'll look into it. Due to a lot of code changes in the guts of Terraria, custom resolutions are a bit of a mess at the moment.<br /><br />For now, please try to let Terraria manage its own resolutions until I get something more flexible in place.Michael Russellhttps://www.blogger.com/profile/14404101180817070293noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-9269783356118563882011-12-13T18:29:17.508-08:002011-12-13T18:29:17.508-08:00Right about the time this update came out (Update ...Right about the time this update came out (Update #2 for 1.1), the custom resolution function stopped working. With 1600x900 selected, it reverts to the standard 800x600 at launch. I hadn't had any issues prior.<br /><br />I'm using Vista Home Premium x64 and a Geforce 9800 GT, if that helps.<br /><br />I'd also just like to say I appreciate the work you've put into RomTerraria.Taylorhttps://www.blogger.com/profile/01644786544097177569noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-72399130258425040752011-12-12T12:51:24.111-08:002011-12-12T12:51:24.111-08:00omegapatten,
Please rename or delete the file My ...omegapatten,<br /><br />Please rename or delete the file My Documents\My Games\Terraria\config.dat. It looks like a corrupt height value was stored in the file.<br /><br />Then update the launcher and try again.Michael Russellhttps://www.blogger.com/profile/14404101180817070293noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-8121511103626843902011-12-12T11:55:55.914-08:002011-12-12T11:55:55.914-08:00woops
http://imageshack.us/photo/my-images/828/ca...woops<br /><br />http://imageshack.us/photo/my-images/828/captureopz.png/omegapattenhttps://www.blogger.com/profile/08801988113992830073noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-12998900505157588192011-12-12T11:55:16.361-08:002011-12-12T11:55:16.361-08:00Here ya go.
Link to a picture of the error also.
...Here ya go.<br />Link to a picture of the error also.<br /><br />http://my.imageshack.us/v_images.php<br /><br /><br />[System.InvalidOperationException] A previous Draw call threw an unhandled exception. See InnerException for details.<br /><br /> at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()<br /> at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)<br /> at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)<br /> at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)<br /> at System.Windows.Forms.Application.Run(Form mainForm)<br /> at Microsoft.Xna.Framework.WindowsGameHost.Run()<br /> at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)<br /> at RomTerraria.Program.Main()<br /><br />[System.ArgumentOutOfRangeException] Resource size must be greater than zero.<br />Parameter name: height<br /><br /> at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap)<br /> at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)<br /> at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)<br /> at Terraria.Main.InitTargets()<br /> at Terraria.Main.Draw(GameTime gameTime)<br /> at RomTerraria.GameLauncher.Draw(GameTime gameTime)<br /> at Microsoft.Xna.Framework.Game.DrawFrame()<br /> at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)<br /> at Microsoft.Xna.Framework.GameWindow.OnPaint()<br /> at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)omegapattenhttps://www.blogger.com/profile/08801988113992830073noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-81999318985824708292011-12-12T11:52:21.679-08:002011-12-12T11:52:21.679-08:00omegapatten,
Can you please pull out the stack tr...omegapatten,<br /><br />Can you please pull out the stack trace from your My Documents\My Games\Terraria\Stack Traces folder and post it here?Michael Russellhttps://www.blogger.com/profile/14404101180817070293noreply@blogger.comtag:blogger.com,1999:blog-5374017.post-18933038159808766522011-12-12T11:50:14.528-08:002011-12-12T11:50:14.528-08:00Tried what you said with eyefinity and my resoluti...Tried what you said with eyefinity and my resolution shows up but after selecting that resolution and clicking back the game crashes and im left with an erroromegapattenhttps://www.blogger.com/profile/08801988113992830073noreply@blogger.com