tag:blogger.com,1999:blog-5374017.post116253408394962768..comments2023-12-22T08:02:00.933-08:00Comments on Rom's Rants: [Testing] Where Is Our XP?Michael Russellhttp://www.blogger.com/profile/14404101180817070293noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5374017.post-1162579240049260372006-11-03T10:40:00.000-08:002006-11-03T10:40:00.000-08:00Ah ha! Now you're talking my language. I actuall...Ah ha! Now you're talking my language. I actually have project experience using a rapid and dynamic testing process. It's called Session-Based Testing, and it was created by the <A HREF="http://www.sqe.com/archive/se2006/keynotes.html" REL="nofollow">brothers</A> <A HREF="http://www.satisfice.com/" REL="nofollow">Bach</A>. It is an approach for exploratory testing, which traditionally does not use pre-defined test cases. What SBT does provide is a framework that gives just enough direction to cover everything in the software, but not so much direction that it can't be easily be refocused.<BR/><BR/>I worked a testing project that used 100% SBT for the testing, and it worked a charm. I've been a believer ever since. I haven't employed SBT for game testing, but I've thought lots about how it could fit like a glove.Samantha Kalmanhttps://www.blogger.com/profile/12805723393207340194noreply@blogger.com