tag:blogger.com,1999:blog-5374017.post115894588849484603..comments2023-12-22T08:02:00.933-08:00Comments on Rom's Rants: [XNA] Entity-based Engine Design (Part 1)Michael Russellhttp://www.blogger.com/profile/14404101180817070293noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5374017.post-87197853322466059672009-06-28T09:13:06.127-07:002009-06-28T09:13:06.127-07:00Stumbled across your blog. Great post! I am myself...Stumbled across your blog. Great post! I am myself currently trying to engineer an entity-based game engine using XNA/C#. I'm an absolute beginner to programming, so it has been an at times painful learning experience. Even though entity/component based engines seem to be ubiquitous, it's difficult to find any information on the engine architecture for such a system. I guess no one expects a beginner to try :)Boonhttps://www.blogger.com/profile/06905636578053047256noreply@blogger.com